Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

360° VR(Virtual Reality) 무용공연 체험 콘텐츠 제작과 활용가능성 모색360° VR Modern Dance Content Making for Trial Version & Exploration of Its Practical Use

Other Titles
360° VR Modern Dance Content Making for Trial Version & Exploration of Its Practical Use
Authors
신민혜
Issue Date
Mar-2019
Publisher
한국무용예술학회
Keywords
Virtual realty; Modern dance; 360° VR Dance content; Sense of presence; Dance performance marketing; 가상현실; 현대무용; 360° VR 콘텐츠; 현존감; 무용공연 마케팅
Citation
무용예술학연구, v.73, no.1, pp 135 - 148
Pages
14
Journal Title
무용예술학연구
Volume
73
Number
1
Start Page
135
End Page
148
URI
https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/4030
DOI
10.16877/kjds.73.1.201903.135
ISSN
1226-900X
Abstract
The purpose of this study was to make a trial version of 360° VR dance content and to find out whether and how it could be utilized in dance performance industry. Two experts in dance and the other two experts in 360° VR participated in the first stage for story board development. Seven dance experts joined in the modified Delphi survey at the following stage. Literature review was performed to select the factors that were included in the survey for modified Delphi before administration of the survey. Components categorized for the upper level in literature review are “Sense of presence”, “Dancer”, “Performance” and “Practicality”. Sub-components for “Sense of presence” were “Sense of reality”, “Sense of 3-dimension” and “Sense of immersion”. In general, the experts participated in this study considered that 360° VR modern dance film could be utilized for the purpose of marketing and contribute to expansion of dance performance audience.
Files in This Item
Go to Link
Appears in
Collections
이과대학 > 체육교육과 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Altmetrics

Total Views & Downloads

BROWSE