Detailed Information

Cited 0 time in webofscience Cited 1 time in scopus
Metadata Downloads

Design of Evaluation Areas Based on Type of Mobile-Based Virtual Reality Training Contentopen access

Authors
Jin, Mi KyoungYun, Hui JeongLeee, Hye Sun
Issue Date
Sep-2018
Publisher
HINDAWI LTD
Citation
MOBILE INFORMATION SYSTEMS, v.2018, pp 1 - 9
Pages
9
Journal Title
MOBILE INFORMATION SYSTEMS
Volume
2018
Start Page
1
End Page
9
URI
https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/4387
DOI
10.1155/2018/2489149
ISSN
1574-017X
1875-905X
Abstract
In the field of technology education, virtual reality (VR) training has received significant attention in terms of its efficacy in use. Given its many advantages, there is a specific need to emphasize concrete measures for the implementation of VR training in the field of tech education. VR training based on mobile environments has been touted as a means of not only enhancing presence, flow, and learning authenticity, but also of minimizing spatial and temporal constraints. The present study has developed an evaluation tool for VR training contents, including those based on mobile environments. After categorizing VR training contents in the field of tech education into structure comprehension type, procedure learning type, and equipment experiment type contents, we constructed items for each evaluation area. The considered areas included learning, media, and content quality. By conducting Delphi surveys with a panel of experts, we confirmed that the derived evaluation items differed in number across different types of content. Under the learning area, satisfaction was found to be adequate for all content types. Items such as flow, interactivity, and learning effects were found to be adequate for procedure learning and equipment experiment type contents. The media area indicated marked variability in item adequacy depending on the content type. Usability was found to be adequate only for procedure learning type content. For equipment experiment type content, items such as presence, usability, and manipulability were all found to be adequate. All evaluation items under the content design area were found to be adequate across all content types. Thus, regardless of the type of content, it is necessary to fulfil the basic elements within the content design area in order to establish the efficacy of VR training as educational content in the field of tech education.
Files in This Item
Go to Link
Appears in
Collections
대학 > 기초교양대학 > 기초교양학부 > 1. Journal Articles
생활과학대학 > 아동복지학부 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Jin, Mi Kyoung photo

Jin, Mi Kyoung
생활과학대학 (아동복지학부)
Read more

Altmetrics

Total Views & Downloads

BROWSE