Hybrid shading model based on device performance for LOD adaptive service

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초록

This paper proposes an adaptive method for providing a single set of contents to various device environments simultaneously in real time. Using meshes with multiple levels of resolution has been proposed as an adaptive method for 3D graphic contents according to the capacity of device environment and user requirements. This study proposes a standard algorithm for selecting an appropriate level in a mesh model and a shading technique for performing rendering with low capacity and performance devices. The proposed shading technique is an improvement from the existing Gouraud and flat shading libraries. It offers an effective alternative by applying different shading schemes in each of multiple polygons to reduce the time required for real-time rendering, merits that are expected to be very useful in real-time adaptive services. © 2008 Springer Berlin Heidelberg.

키워드

3D graphics; Adaptive methods; Adaptive services; Device performance; Mesh model; Multiple levels; Real time; Real-time rendering; Shading model; Standard algorithms; User requirements; Computer science; Quality of service; Three dimensional
제목
Hybrid shading model based on device performance for LOD adaptive service
저자
Kim, Hakran; Park, Hwajin
DOI
10.1007/978-3-540-89646-3_106
발행일
2008-12
유형
Conference Paper
저널명
Lecture Notes in Computer Science
권
5359 LNCS
호
PART 2
페이지
1066 ~ 1075