Korean Teens' Sensation Seeking and Cyberbullying: Serial Mediation of Antisocial Game Content, Game Addiction, and Moral Disengagement
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초록

This study examined how sensation seeking contributes to cyberbullying among South Korean adolescents through antisocial game content exposure, gaming addiction, and moral disengagement. A sample of 223 middle school students (105 boys, Mage = 13.98, SDage = .83) completed validated self-report measures. Serial mediation analysis using Hayes's PROCESS macro (Model 6) showed that sensation seeking was directly and indirectly associated with cyberbullying. Higher sensation seeking predicted greater exposure to antisocial game content, which in turn led to increased gaming addiction and moral disengagement, ultimately resulting in more cyberbullying. These findings support an integrated model of personal and environmental influences on cyberbullying and underscore the need for interventions that address media exposure and moral cognition in adolescents.

키워드

antisocial game contentcyberbullyinggaming addictionmoral disengagementSensation seekingVIOLENT VIDEO GAMESOF-FIT INDEXESAGGRESSIONEXPOSUREMETAANALYSISADOLESCENTSMECHANISMSCHILDRENSBEHAVIORSCALE
제목
Korean Teens' Sensation Seeking and Cyberbullying: Serial Mediation of Antisocial Game Content, Game Addiction, and Moral Disengagement
저자
Kwak, YuShinLee, SoYean
DOI
10.1080/15388220.2025.2552197
발행일
2026-04
유형
Article
저널명
Journal of School Violence
25
2
페이지
133 ~ 145