A Dynamic Message Filtering Technique in 3D Cyberspaces

3차원 사이버스페이스를 위한 동적 메시지 필터링 기법
Citations

WEB OF SCIENCE

13
Citations

SCOPUS

19

초록

This paper discusses the scalability problem of distributed virtual environment (DVE) centered on area of interest (AOI) model and dead reckoning (DR) algorithm. Previous models improving scalability of virtual environment are analyzed and compared, and a new adaptive message-filtering algorithm based on DR is proposed. The proposed model can be utilized for distributed interactive simulation (DIS) and various network applications such as multi-player games and virtual communities. The most distinguished characteristic of the proposed model is the introduction of flexible threshold mechanism (FTM). It is inefficient that in static dead reckoning (SDR) algorithm, moving avatar straightly and frequently rotating one are uniformly considered. The proposed model overcomes the weak point of established DR caused by a fixed threshold and a strong dependency on rotational behavior of moving avatars. This paper defines a new criterion for update message filtering, named as update lifetime (UL), which is a valid duration time of entity state update. The advantage of dynamic approaches proposed in this paper is the ability of keeping the balance between fidelity and performance in filtering. In experimental results, it was shown that intelligent DR lowered the increment rate of update message traffic over the increase of behavioral complexity of avatar without any significant loss of accuracy. (C) 2001 Elsevier Science B.V. All rights reserved.

키워드

virtual environmentscalabilityupdate message filteringdead reckoningflexible threshold mechanismMULTIUSER
제목
A Dynamic Message Filtering Technique in 3D Cyberspaces
제목 (타언어)
3차원 사이버스페이스를 위한 동적 메시지 필터링 기법
저자
유석종Choy, YC
DOI
10.1016/S0140-3664(01)00321-8
발행일
2001-12
저널명
Computer Communications
24
18
페이지
1745 ~ 1758