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기업교육에서의 Goal-Based Scenario, 그 이론과 실제: Andersen Consulting 컨설턴트 교육방법론 사례 연구
초록
Within the last few years, there has been a new approach in business education toward a Goal- Based Scenario. A Goal- Based Scenario is a type of a Competency- Based Education which places its emphasis on the development of core competencies of individual learner s while he/ she engage s in realistic, authentic tasks. The Goal- Based Scenario is based on the constructivist viewpoint of knowledge and learning. Knowledge is the construction of meaning through experience, and learning is also an active and constructive process in which the learner is participating in physical and cognitive tasks to build more meaningful know ledge. Based upon the constructivist viewpoint, a Goal- Based scenario consist s of a case, a physical learning environment, and learning support system. Here, the learner develops core competencies while he/she engages in the process of solving the case that is designed to be authentic. Through the active engagement of the learner and the utilization of high technologies, a Goal- Based Scenario intends to build meaningful skills that are highly transferable to real tasks. Such a goal- Based Scenario can influence the current Korean business training, which centers around a large group training through a one - way lecture. In this study, the implications were discussed regarding learning activities, contents, collaborative learning, and educational media/materials.
- 제목
- 기업교육에서의 Goal-Based Scenario, 그 이론과 실제: Andersen Consulting 컨설턴트 교육방법론 사례 연구
- 제목 (타언어)
- A Goal-Based Scenario in Business Training, the Theory and the Practice: A Case Study of a Consultant Training Methodology at Andersen Consulting
- 저자
- 이재경
- 발행일
- 1996-12
- 저널명
- 교육공학연구
- 권
- 12
- 호
- 1
- 페이지
- 139 ~ 154
- 언어
- KOR
- 출판사
- 한국교육공학회
- 발행국가
- 대한민국
- 분량
- 16 페이지