Quantum Jump to Virtual Worlds: High-Quality Multiple Virtual Meta-Space Realization in Metaverse
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초록

This article proposes a novel two-stage framework for an advanced metaverse streaming with the objective of achieving high-quality and low-delay multiple virtual metaspace rendering. In the first stage, point cloud data obtained from physical space for rendering metaspace regions is considered, in which the scheduling for multiple metaspace regions is conducted. Among various scheduling algorithms, a novel quantum multiagent reinforcement learning (QMARL)-based scheduler is proposed due to its inherent ability to reduce the scheduling dimensions, making it highly beneficial for large-scale multiregion metaspace rendering. In the second stage, the gathered data must be rendered for visualizing multiple metaspaces in the metaverse server with the minimum number of processors for efficient operations. Then, the rendered multiple metaspace data are distributed to individual users with the objective of achieving high-quality multiple metaspace distribution under delay constraints. To support this objective, a server-side resource-optimal and low-delay scheduler is proposed.

키워드

MetaversePoint cloud compressionRendering (computer graphics)Processor schedulingDelaysServersObserversQuantum computingTrainingScheduling
제목
Quantum Jump to Virtual Worlds: High-Quality Multiple Virtual Meta-Space Realization in Metaverse
저자
Park, SoohyunKim, Joongheon
DOI
10.1109/MMUL.2025.3586665
발행일
2025-10
유형
Article
저널명
IEEE Multimedia
32
4
페이지
37 ~ 44