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초록
In order to achieve an immersive, natural 3D experience on a large screen, a 100-Mpixel multi-projection 3D display was developed. Ninety-six projectors were used to increase the number of rays emanating from each pixel in the horizontal direction to 96. Conventional algorithms use a large number of cameras or input images to process a large number of light rays. This creates difficulties in the design of both the large acquiring system and substantial memory storage. In this paper, we propose an efficient light-field rendering algorithm that utilizes only a few input colors and depth images. Using a depth map and estimated camera parameters, synthesized light-field images are directly generated. This algorithm requires a much lighter memory load than conventional light-field rendering algorithms. It is also much simpler than the image-based rendering algorithm because it does not require the generation of so many multiview images.
- 제목
- Efficient Light-Field Rendering Using Depth Maps for 100-Mpixel Multi-Projection 3D Display
- 저자
- Jeong, Young Ju; Lee, Jin-Ho; Cho, Yang Ho; Nam, Dongkyung; Park, Du-Sik; Kuo, C. -C. Jay
- 발행일
- 2015-10
- 권
- 11
- 호
- 10
- 페이지
- 792 ~ 799