Adaptation method for level of detail (LOD) of 3D contents

Citations

SCOPUS

5

초록

In this research we present a method for adaptation of 3D contents over ubiquitous environment. The need of contents adaptation and delivery is growing to support multiple target platforms for single source. Since contents base on computer graphics deal with a large data set and a high performance, a service adaptation for context changing is required to manipulate graphics contents with a more complicated method in multiple devices such as desktops, laptops, PDAs, mobile phones, etc. This paper presents some theoretical method for adaptation, which is Service Rendering Middleware, and device-based decision making algorithm for LOD of 3D contents. Service Rendering Middleware consists of Service Adaptation (SA) for analyzing environments, Service Rendering (SR) for reconfiguring customized services and LOD Algorithm for generating an adapted service by processing customized data according to the level of detail. Also, the decision-making algorithm, which is based on device capabilities, is used both in LOD algorithm module and method to decide level of 3D contents. © 2007 IEEE.

키워드

Boolean functions; Color image processing; Computational geometry; Computer graphics; Computer software; Data processing; Decision making; Graphic methods; Laptop computers; Middleware; Parallel processing systems; Problem solving; Telecommunication; Telecommunication equipment; Adaptation methods; Customized services; International conferences; Large data; Level of Detail (LOD); Multiple devices; Parallel computing; Service adaptation; Single sourcing; Ubiquitous environments; Three dimensional computer graphics
제목
Adaptation method for level of detail (LOD) of 3D contents
저자
Kim, Hakran; Yoon, Yongik; Park, Hwajin
DOI
10.1109/NPC.2007.82
발행일
2007-09
유형
Conference Paper
저널명
Proceedings - 2007 IFIP International Conference on Network and Parallel Computing Workshops, NPC 2007
페이지
879 ~ 884