상대적 성취도와 심리적 행동 패턴을 고려한 리그 오브 레전드 승패 예측 모델

League of Legends Win-Loss Prediction Model using Relative Achievement and Psychological Behavioral Patterns

초록

While the importance of data analysis in League of Legends has increased with the growth of the global esports industry, existing studies are limited by relying on simple numerical features, failing to reflect relative achievements by position and psychological behavioral patterns. This study proposed new features incorporating 'Relative Achievement' to quantify lane gaps and 'Psychological Behavioral Patterns' derived from recent match history, and we conducted win-loss prediction experiments. Experimental results using Riot API data and five machine learning algorithms showed that the proposed model achieved higher accuracy, outperforming the base model. SHAP Value analysis revealed that the relative achievement of the Bottom lane was the most critical factor across all tiers, and psychological variables had a more significant impact on match outcomes in lower tiers than in higher tiers. This study contributes to improving the accuracy and explanatory power of the prediction model by quantifying relative achievement and psychological elements.

키워드

league of legendswin-loss predictionmachine learningrelative achievementpsychological behavioral patterns.
제목
상대적 성취도와 심리적 행동 패턴을 고려한 리그 오브 레전드 승패 예측 모델
제목 (타언어)
League of Legends Win-Loss Prediction Model using Relative Achievement and Psychological Behavioral Patterns
저자
김가연유석종
DOI
10.14801/jkiit.2026.24.4.183
발행일
2026-04
유형
Y
저널명
한국정보기술학회논문지
24
4
페이지
183 ~ 190