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게임방 청소년의 사이버일탈 과정에 관한 문화기술적 연구

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DC FieldValueLanguage
dc.contributor.author성윤숙-
dc.contributor.author이소희-
dc.date.available2021-02-22T11:33:35Z-
dc.date.issued2003-06-
dc.identifier.issn1226-1688-
dc.identifier.issn2234-408X-
dc.identifier.urihttps://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/10302-
dc.description.abstractPlaying online games is popular among adolescents and may contribute to such social issues as game addiction and cyber-delinquency. The present study conducted an ethnographic analysis that addressed basic descriptive questions around the social significance of online games. The main findings were that peer pressure plays an important role; that is, adolescents play the games to fulfill their need to occupy higher levels of cyber-status among game players and build special relationships. They like to make money and buy what they want with money earned from game item deals. Game scenarios and mechanisms play an important role in game addiction. Adolescents sometimes exhibit social delinquency in cyberspace or the real world. Thus, adolescents' needs, game addiction and cyber-delinquency are intertwined.-
dc.format.extent26-
dc.language한국어-
dc.language.isoKOR-
dc.publisher한국아동학회-
dc.title게임방 청소년의 사이버일탈 과정에 관한 문화기술적 연구-
dc.title.alternativeAn Ethnographic Study on Cyber-Delinquency among Adolescents-
dc.typeArticle-
dc.publisher.locationSouth Korea-
dc.identifier.bibliographicCitation아동학회지, v.24, no.3, pp 109 - 134-
dc.citation.title아동학회지-
dc.citation.volume24-
dc.citation.number3-
dc.citation.startPage109-
dc.citation.endPage134-
dc.identifier.kciidART001184933-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthoradolescent(청소년)-
dc.subject.keywordAuthorInternet Plazas(게임방)-
dc.subject.keywordAuthoronline game(온라인 게임)-
dc.subject.keywordAuthorcyber- delinquency(사이버일탈)-
dc.subject.keywordAuthor문화기술적 연구(ethnographic inquiry)-
dc.identifier.urlhttp://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE07083750-
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생활과학대학 > 아동복지학부 > 1. Journal Articles

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