Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

A Hierarchical Interface Design of a Puzzle Game for Elementary Education

Full metadata record
DC FieldValueLanguage
dc.contributor.author박은영-
dc.contributor.author박영호-
dc.date.available2021-02-22T13:47:50Z-
dc.date.issued2010-06-
dc.identifier.issn2005-4246-
dc.identifier.urihttps://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/13197-
dc.description.abstractA basic instinct of humans for perfect completion usually drives us happy. Basically, humans purchase a certain complete match for scattered facts. The satisfaction of completing the scattered pieces gives us great pleasure. Thus many people put in their time and effort in the puzzle, and they gain strong satisfaction. The paper solves the importance of the general effects of a puzzle in building the edu-game design. Legacy online education has following problems. First, educational effects became weaker than original text education since the physical guide for the study is absent. Second, students can lose interests in study since there are no interactions or dynamics like the real education atmosphere. An on-line game is growing up very fast through characters of the interactive computing and internet environment. In addition, an edu-game combining the advantages of the game and the education increase gradually. The paper proposes an edu-game system for providing knowledge through the hierarchical structure. The system differs from existing ones that combine a game and an on-line education. There are three different goals as follows. First, the paper proposes three levels of knowledge hierarchies. The method enables users to understand more easy and systematic and interesting education. Second, the graphic interface of a puzzle type is able to contact more conveniently and it provides beauties and functionalities. Third, among them, specifically the knowledge hierarchy is not forced to users and the method also can study in detail and users can enjoy systematically e-education by using the general type of a puzzle game.-
dc.format.extent8-
dc.language영어-
dc.language.isoENG-
dc.publisher보안공학연구지원센터-
dc.titleA Hierarchical Interface Design of a Puzzle Game for Elementary Education-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.bibliographicCitationInternational Journal of u- and e- Service, Science and Technology, v.3, no.2 , pp 43 - 50-
dc.citation.titleInternational Journal of u- and e- Service, Science and Technology-
dc.citation.volume3-
dc.citation.number2-
dc.citation.startPage43-
dc.citation.endPage50-
dc.description.isOpenAccessN-
dc.subject.keywordAuthorEdu Game-
dc.subject.keywordAuthorInterface Design-
dc.subject.keywordAuthorPuzzle Game-
dc.identifier.urlhttp://www.earticle.net/Article/A148514-
Files in This Item
Go to Link
Appears in
Collections
ICT융합공학부 > IT공학전공 > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Park, Young Ho photo

Park, Young Ho
공과대학 (인공지능공학부)
Read more

Altmetrics

Total Views & Downloads

BROWSE