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A Dynamic Message Filtering Technique in 3D Cyberspaces

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dc.contributor.author유석종-
dc.contributor.authorChoy, YC-
dc.date.accessioned2022-04-19T12:24:11Z-
dc.date.available2022-04-19T12:24:11Z-
dc.date.issued2001-12-
dc.identifier.issn0140-3664-
dc.identifier.issn1873-703X-
dc.identifier.urihttps://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/149471-
dc.description.abstractThis paper discusses the scalability problem of distributed virtual environment (DVE) centered on area of interest (AOI) model and dead reckoning (DR) algorithm. Previous models improving scalability of virtual environment are analyzed and compared, and a new adaptive message-filtering algorithm based on DR is proposed. The proposed model can be utilized for distributed interactive simulation (DIS) and various network applications such as multi-player games and virtual communities. The most distinguished characteristic of the proposed model is the introduction of flexible threshold mechanism (FTM). It is inefficient that in static dead reckoning (SDR) algorithm, moving avatar straightly and frequently rotating one are uniformly considered. The proposed model overcomes the weak point of established DR caused by a fixed threshold and a strong dependency on rotational behavior of moving avatars. This paper defines a new criterion for update message filtering, named as update lifetime (UL), which is a valid duration time of entity state update. The advantage of dynamic approaches proposed in this paper is the ability of keeping the balance between fidelity and performance in filtering. In experimental results, it was shown that intelligent DR lowered the increment rate of update message traffic over the increase of behavioral complexity of avatar without any significant loss of accuracy. (C) 2001 Elsevier Science B.V. All rights reserved.-
dc.format.extent14-
dc.language영어-
dc.language.isoENG-
dc.publisherElsevier-
dc.titleA Dynamic Message Filtering Technique in 3D Cyberspaces-
dc.title.alternative3차원 사이버스페이스를 위한 동적 메시지 필터링 기법-
dc.typeArticle-
dc.publisher.location네델란드-
dc.identifier.doi10.1016/S0140-3664(01)00321-8-
dc.identifier.scopusid2-s2.0-0035546117-
dc.identifier.wosid000172540600001-
dc.identifier.bibliographicCitationComputer Communications, v.24, no.18, pp 1745 - 1758-
dc.citation.titleComputer Communications-
dc.citation.volume24-
dc.citation.number18-
dc.citation.startPage1745-
dc.citation.endPage1758-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaTelecommunications-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryTelecommunications-
dc.subject.keywordPlusMULTIUSER-
dc.subject.keywordAuthorvirtual environment-
dc.subject.keywordAuthorscalability-
dc.subject.keywordAuthorupdate message filtering-
dc.subject.keywordAuthordead reckoning-
dc.subject.keywordAuthorflexible threshold mechanism-
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