OSMU를 위한 웹 기반 게임세계관 창작 지원 서비스
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 이지선 | - |
dc.contributor.author | 박화진 | - |
dc.date.available | 2021-02-22T07:46:11Z | - |
dc.date.issued | 2018-12 | - |
dc.identifier.issn | 1598-2009 | - |
dc.identifier.uri | https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/4113 | - |
dc.description.abstract | With One Source Multi Use (OSMU) activated, content creation is becoming increasingly important, and closer and more systematic data management is needed to ensure a solid story deployment, taking into account the logical completeness of the content and the probability of events. In addition, it is likely that errors will occur, because a series of events between a virtual world and a world view such as a character or an event, and a series of events happening between characters are repeatedly generated. Moreover, these systems that depend only on writing is likely to cause misunderstanding among developers. This study aims to reduce such errors and facilitate communication among developers by implementing a web-based creative support service that can systematically manage and visualize the set-up used in the content. Main functions of this service include map function visualizing region setting, characters relation function setting characters and relationship setting among them, event timeline function, and related event function linked with a region. | - |
dc.format.extent | 7 | - |
dc.language | 영어 | - |
dc.language.iso | ENG | - |
dc.publisher | 한국디지털콘텐츠학회 | - |
dc.title | OSMU를 위한 웹 기반 게임세계관 창작 지원 서비스 | - |
dc.title.alternative | A Web-based Game Universe Creation Support Service for OSMU | - |
dc.type | Article | - |
dc.publisher.location | 대한민국 | - |
dc.identifier.doi | 10.9728/dcs.2018.19.12.2329 | - |
dc.identifier.bibliographicCitation | 한국디지털콘텐츠학회논문지, v.19, no.12, pp 2329 - 2335 | - |
dc.citation.title | 한국디지털콘텐츠학회논문지 | - |
dc.citation.volume | 19 | - |
dc.citation.number | 12 | - |
dc.citation.startPage | 2329 | - |
dc.citation.endPage | 2335 | - |
dc.identifier.kciid | ART002422880 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | 게임세계관 | - |
dc.subject.keywordAuthor | OSMU | - |
dc.subject.keywordAuthor | 게임스토리텔링 | - |
dc.subject.keywordAuthor | 사건타임라인 | - |
dc.subject.keywordAuthor | Game world-view | - |
dc.subject.keywordAuthor | OSMU(One Source Multi use) | - |
dc.subject.keywordAuthor | Game storytelling | - |
dc.subject.keywordAuthor | Event timeline | - |
dc.identifier.url | http://www.dbpia.co.kr./journal/articleDetail?nodeId=NODE07590710 | - |
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