Computer Animation and Virtual Worlds

Journal Title

  • Computer Animation and Virtual Worlds

ISSN

  • E 1546-427X | P 1546-4261 | 1546-4261 | 1546-427X

Publisher

  • John Wiley & Sons Inc.
  • Wiley-Blackwell

Listed on(Coverage)

JCR2004-2019
SJR1999-2019
CiteScore2011-2019
SCI2010-2019
SCIE2010-2021
CC2016-2021
SCOPUS2017-2020

Active

  • Active

    based on the information

    • SCOPUS:2020-10

Country

  • USA

Aime & Scopes

  • With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants. Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas: /// Computer animation /// Embodied agents /// Virtual Environments /// Augmented Reality /// Virtual Life /// Visualization

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