A multimedia contents development and implementation model based on computer graphics courseware
- Authors
- Song T.-S.; Choy Y.-C.; Lim S.-B.
- Issue Date
- Apr-2006
- Publisher
- Springer Verlag
- Citation
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.3942 LNCS, pp 301 - 310
- Pages
- 10
- Journal Title
- Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
- Volume
- 3942 LNCS
- Start Page
- 301
- End Page
- 310
- URI
- https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/15401
- DOI
- 10.1007/11736639_39
- ISSN
- 0302-9743
- Abstract
- The development of computer, internet and multimedia technology have changed our world to information society and caused great effect to our daily life. Especially in education environment, the traditional teacher-oriented learning is facing various changes due to the introduction of information technology. This new technology allows individual learners to have opportunities for active participation and self-paced learning. Until now, most web-based cyber classes have been developed using passive media such as text, image, sound and video, and thus failed to induce interactivity and active participation from users. The proposed, contents development model is consisted of interactive contents, executable contents, process contents, animation contents, and media-oriented contents. This model can be used as a guideline to develop web-based cyber classes which fully exploit the advantages of up-to-date internet and multimedia techniques. A Computer Graphics Cyber Class case is shown to explain how to apply the contents development and implementation model. © Springer-Verlag Berlin Heidelberg 2006.
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