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A layered scripting language technique for avatar behavior representation and control

Authors
Kim, JKSohn, WSCho, BJLim, SBChoy, YC
Issue Date
Oct-2004
Publisher
SPRINGER-VERLAG BERLIN
Citation
ARTIFICIAL INTELLIGENCE AND SIMULATION, v.3397, pp.565 - 573
Journal Title
ARTIFICIAL INTELLIGENCE AND SIMULATION
Volume
3397
Start Page
565
End Page
573
URI
https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/16132
ISSN
0302-9743
Abstract
The paper proposes a layered scripting language technique for representation and control of avatar behavior for simpler avatar control in various domain environments. We suggest three layered architecture which is consisted of task-level behavior, high-level motion, and primitive motion script language. These layers brides gap between application domain and implementation environments, so that end user can control the avatar through easy and simple task-level scripting language without concerning low-level animation and the script can be applied various implementations regardless of application domain types. Our goal is to support flexible and extensible representation and control of avatar behavior by layered approach separating application domains and implementation tools.
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ICT융합공학부 (IT공학전공)
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