ARgun을 활용한 실감형 콘텐츠 구현Implementation of Realistic Contents with a ARgun Device
- Other Titles
- Implementation of Realistic Contents with a ARgun Device
- Authors
- 서지은; 김민경; 박화진
- Issue Date
- Dec-2018
- Publisher
- 한국디지털콘텐츠학회
- Keywords
- 실감형 사용자 인터페이스; ARgun; 공포요인; 3D 공포게임; A realistic user interface; ARgun; Fear factor; 3D horror game
- Citation
- 한국디지털콘텐츠학회논문지, v.19, no.12, pp 2275 - 2281
- Pages
- 7
- Journal Title
- 한국디지털콘텐츠학회논문지
- Volume
- 19
- Number
- 12
- Start Page
- 2275
- End Page
- 2281
- URI
- https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/4111
- DOI
- 10.9728/dcs.2018.19.12.2275
- ISSN
- 1598-2009
- Abstract
- Recently, Many realistic game contents based on VR(Virtual Reality) and AR(Augmented Reality) have been developed. However, in the content planning stage, it is often the case that the content is produced empirically rather than analyzing the content itself. If this happens, there is a high probability of failure in the market. The purpose of this paper is to develop realistic 3D horror games by analyzing the factors of fear. Horror game content is produced by applying environmental factors that elicit fear from the atmosphere, excluding the disgust resulting from the existing visual discomfort. The result is the most popular FPS(First Person Shooter) type game, running on both PC and mobile platform. In order to make the contents more fearful, realistic device called ARgun is applied.
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