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360° VR(Virtual Reality) 기반의 무용공연 콘텐츠 탐색과 도입Exploration and application of 360° VR-based dance contents

Other Titles
Exploration and application of 360° VR-based dance contents
Authors
신민혜
Issue Date
Sep-2017
Publisher
한국무용교육학회
Keywords
360° VR; virtual reality; dance contents; 360°VR; 가상현실; 무용 콘텐츠
Citation
한국무용교육학회지, v.28, no.3, pp 183 - 197
Pages
15
Journal Title
한국무용교육학회지
Volume
28
Number
3
Start Page
183
End Page
197
URI
https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/8990
ISSN
1229-3547
Abstract
The purpose of the study was to explore implications of 360° VR dance contents production in dance performance and provide guidelines for 360° VR dance contents production. Literature review was conducted at first to find out what 360° VR contents are and how they are producted. Review of how ICT has been combined with artistic contents has been also done at the same time. In the final step, three experts in the VR business and two dance experts who are well aware of VR content production were asked for opinions about what guidelines need to be kept in production of 360° VR dance contents. Understanding of the procedure of 360° VR contents production, the essence of dance performance and the importance of content edit in detail were selected as noteworthy guidelines. It is certain that 360° VR dance contents would not replace the position of classical dance performance. However, there must be diverse ways such as dance performance marketing to utilize 360° VR dance contents in the future.
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