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청소년의 냉담-무정서 특질이 공격성에 미치는 영향에서 게임중독 경향성의 매개효과The Mediating Effects of Adolescents’ Game Addiction Tendencies on the Relationships Between Callous-Unemotional Traits and Aggression

Other Titles
The Mediating Effects of Adolescents’ Game Addiction Tendencies on the Relationships Between Callous-Unemotional Traits and Aggression
Authors
고명주하은혜
Issue Date
Aug-2021
Publisher
충북대학교 생활과학연구소
Keywords
Callous-Unemotional Traits; CU Traits; Aggression; Game Addiction Tendency
Citation
생활과학연구논총, v.25, no.2, pp 145 - 158
Pages
14
Journal Title
생활과학연구논총
Volume
25
Number
2
Start Page
145
End Page
158
URI
https://scholarworks.sookmyung.ac.kr/handle/2020.sw.sookmyung/146482
DOI
10.36357/johe.2021.25.2.145
ISSN
1738-544X
Abstract
The purpose of this study was to examine the mediating effects of adolescents’ game addiction tendencies upon observing the relationships between callous-unemotional traits (CU traits) and aggression. A total of 125 middle school students from Seoul and Gyeonggi (66 male and 59 female) participated in this study. This research used the Korean version of the youth CU scale (K-ICU), child/youth game addiction tendency scales, and early adolescents aggression scale (K-PCS). The collected data were analyzed by the PROCESS macro in SAS (Hays, 2013) to verify the mediated effects. The findings of this study are as follows; first, a simple regression analysis of the effects of CU traits on aggression showed that higher CU traits were associated with higher aggression. Second, higher CU traits were associated with a higher tendency of game addiction. Third, higher game addiction tendency was associated with higher aggression. Fourth, the relationship between CU traits and aggression showed mediating effects through adolescents’ game addiction tendencies. Fifth, statistically significant mediating effects were also found upon observing the relationships between CU traits and the four sub-factors of aggression. This study provides both a meaningful exploration of the effects of CU traits on aggression and an identification of the significant mediating effects of adolescents’ game addiction tendencies on the relationships between CU traits and aggression, including four sub-factors.
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생활과학대학 (아동복지학부)
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